Scored early in the first and then got a penalty mid through 2nd half. My defence was solid but I couldn't link with any players after line breaks! (very low score but defence was good from both teams)īE A PRO: 20 Min game: Currie Cup Gricas (User) vs Vodacom Bulls (CPU) That might be because as someone mentioned on this forum I am trash, but if you set the game up so you win all the time it would hardly be called Rugby Challenge would it?Ī couple of recent scores from games I've played so you can see the variety from theses sliders:Ģ0 Min game: Super Rugby Chiefs (User) vs Waratahs (CPU) I found that there was still variety in the way the game was being played by the CPU against me.ĭid I win 100% of the games I tested? No. I think there is enough leeway in the sliders to allow the CPU freedom to play it's own way and I left line depths/widths/ pod options and all that alone and you can always set your teams up to play how you want anyway. Also you might say that doing the tactic sliders like that makes all the teams play exactly alike. It is personal preference so they may not be what you want.
#Rugby challenge 3 gameplay ps4 free#
Having sliders 100 contact and 100 Drive just made players hit rucks and not pass at all (frustrating on Be a Pro!)Īlso found a few more penalties were being called for hands in the ruck and not releasing against the CPU teams so that was encouragingĪnyway if you want to try them feel free to and comment on what is not good or what is good. Noticed less crazy passes between players (still a few though). Had a CPU game between Auckland and BOP final score 28 - 17. You will get a slower game, maybe less scoring sometimes certainly when I tested it on 10 and 20 minutes the scores were lower (one or two tries each team) but still a couple of games where the score was high, depends on player ability really. Which takes a bit of time if I am honest but I feel it just gives a better game. I set this up for all teams (haven't done any for sevens). Again, comes down to personal preference. If its much higher then they will try to kick from way over halfway so again personal preference but it was nice to see the South African kickers attempt shots from beyond halfway and actually get the kick sometimes. This encourages the CPU to take more kicks at goal and from further away (near halfway). The one thing I did do was put Penalty kicks at 60 - 65 (Goal). Kicking is personal preference really (whether you want teams to kick for territory or touch or what side kicks go on kickoffs) Ruck Commitment: 100 (High) Lets you run a couple of phases to get the forwards out of the backline so you can kick downfield
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Line Width and depth can be what you want but I found if you have it 100 (Deep) it gives your player more time to get the kick off (not always though) Team Tactics Sliders (0 being the left and 100 being the far right- I'll put the category closest to the slider value so you know)īacks: 90 (Kick off), 90 (Take Contact/Offload Pass Success: 35-40 (any higher and you get those crazy half field passes- at 35 still hard to pass but if you are patient it works) and you have to time it right to get them)
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Offload Sucess: 20 (still allows you to do them but they are not out of hand.
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So If you want to maybe look at them here they are:Īll settings on (you could switch forward passes to off but I kept them on) And they don't cancel out all the crazy stuff the CPU does in this game but I found it tones them down and you get a reasonably normal type game with enough uncertainty and freedom for the CPU to act in it's own way enough to give a decent game. They don't make it certain for you to win all the time. I think I have found some settings that I am happy with at least.
#Rugby challenge 3 gameplay ps4 pro#
I have played a few single matches, played on Be a Pro and also after setting teams up CPU vs CPU. So I have been messing around with gameplay sliders and team tactics to try to figure out better gameplay.